Reinforcement learning algorithm based on minimum state method and average reward
|更新时间:2024-10-14
|
Reinforcement learning algorithm based on minimum state method and average reward
Vol. 32, Issue 1, Pages: 66-71(2011)
作者机构:
1. 苏州大学计算机科学与技术学院
2. 南京大学软件新技术国家重点实验室
作者简介:
基金信息:
DOI:
CLC:TP181
Published:2011
稿件说明:
移动端阅览
LIU Quan1, FU Qi-ming1, GONG Sheng-rong1, et al. Reinforcement learning algorithm based on minimum state method and average reward[J]. 2011, 32(1): 66-71.
DOI:
LIU Quan1, FU Qi-ming1, GONG Sheng-rong1, et al. Reinforcement learning algorithm based on minimum state method and average reward[J]. 2011, 32(1): 66-71.DOI:
Reinforcement learning algorithm based on minimum state method and average reward
摘要
针对采用折扣奖赏作为评价目标的Q学习无法体现对后续动作的影响问题
提出将平均奖赏和Q学习相结合的AR-Q-Learning算法
并进行收敛性证明。针对学习参数个数随着状态变量维数呈几何级增长的"维数灾"问题
提出最小状态变元的思想。将最小变元思想和平均奖赏用于积木世界的强化学习中
试验结果表明
该方法更具有后效性
加快算法的收敛速度
同时在一定程度上解决积木世界中的"维数灾"问题。
Abstract
In allusion to the problem that Q-Learning
which was used discount reward as the evaluation criterion
could not show the affect of the action to the next situation
AR-Q-Learning was put forward based on the average reward and Q-Learning.In allusion to the curse of dimensionality
which meant that the computational requirement grew exponen-tially with the number of the state variable.Minimum state method was put forward.AR-Q-Learning and minimum state method were used in reinforcement learning for Blocks World
and the result of the experiment shows that the method has the characteristic of aftereffect and converges more faster than Q-Learning
and at the same time
solve the curse of di-mensionality in a certain extent in Blocks World.